Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG

The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to create a TTRPG that explores the franchise’s post-pandemic setting. The project was revealed, with a crowdfunding campaign scheduled to begin in April of 2026.

"This project aims to deliver the series' unique suspense, tactical intensity, and iconic world-building to the table, providing fans a fresh avenue to experience The Division through deep narrative and player-driven missions," reads an announcement.

Launch products will include a starter set, core rulebooks, a GM screen, miniatures, and various deluxe editions.

Exploring The Division's Apocalyptic World

In this setting, a lethal pathogen called Green Poison was released in NYC, sending the nation into chaos. As the crisis escalates, society crumbles and hostile groups emerge, transforming the city into a warzone. To restore order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents come in.

Work on the RPG has been in progress for about several years, and it is reportedly finished. The forthcoming crowdfunding effort will serve as a pre-launch sales platform to access a broader audience, specifically in the United States. Production is slated to begin right after the campaign, with deliveries projected for the latter part of 2026.

An Innovative Gameplay Mechanic: The GRIS System

An early look at the system reveals it employs d10s exclusively through its proprietary GRIS system, encouraging a streamlined and strategic style. Agents leverage abilities to roll small dice pools, usually between one and five d10s.

  • Rather than adding results together, participants select a single “resolution die” from the group.
  • This die is then measured against a target difficulty.
  • Rolling a perfect 10 grants additional bonuses, such as increased harm or boosted support.

Combat Emphasize Positioning and Situational Insight

Fights prioritize positioning and situational awareness, reflecting the video games. Factors like cover, elevation, or line of sight directly influence success chances. This system is designed to reward teamwork and clever tactics over simple statistics.

A Thematic Health System

The way injuries is managed adds a interesting narrative layer. Operatives have a wound threshold; sustaining too much damage reduces their effectiveness by lowering the number of d10s.

  1. At zero health, an agent is downed, but is not unconscious.
  2. They may still crawl and perform restricted acts, emulating the "downed" state seen in video game shooters.
  3. Any player in this state must roll on a injury chart, potentially gaining persistent effects like trauma or mobility-impairing wounds.

An Introductory Scenario

A free introductory rulebook will be released in the near future. It contains a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, the group lead the hunt for a missing medical team and must thwart an attack by the violent Rikers gang, who have seized control of that Manhattan district. More specifics and the complete product lineup are expected to be detailed closer to the campaign launch.

Matthew Higgins
Matthew Higgins

A passionate gamer and tech enthusiast with over a decade of experience in game journalism and community building.